| Position | # | Cost | MA | ST | AG | AV | Skills | Skill Availability |
|---|---|---|---|---|---|---|---|---|
| Spawn | 0-12 | 100,000 | D6 | 4 | 1 | 10 | Stand Firm, Foul Appearance | General, Strength, Mutations** |
| Re-rolls: | 60,000 |
If a Spawn rolls +MA for a skill, it's new MA is D6+1. Spawn can NEVER GFI.
Dissallowed skills/mutations: Stunty, Very Long Legs, Sprint, Sure Feet, Leap, JumpUp
*Spawn are NOT big guys. IE they gain skills at the normal rate, do not use the big guy skill table (you could take agility or passing skills on a doubles roll), and so on. However, they MAY ignore the 11 player minimum.
*Clarifications to Movement Rules: You may reroll (or pro) the D6 Movement roll. If you declare a blitz and don't roll enough movement to make it, the blitz is wasted. Standing up does NOT require you to roll a 3 or more on your D6 roll, if you roll less than that you may stand up with no additional movement, as if you had rolled a 3.
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