|Temple Guard||0-2||90,000||7||3||3||9||Block||General, Strength|
|Skinks||0-4||100,000||8||2||4||8||Dodge, JumpUp||General, Agility, Passing|
|Kroxigor||0-2||120,000||5||5||2||9||Cold Blooded**, Mighty Blow||General, Strength|
**Cold Blooded--This creature takes a little more to get going. Treat as ogre's Bonehead negative skill, with an addition: These players may not even take the field under blizzard conditions.
Note: If the weather changes to a blizzard on a kickoff, remove the player and replace him with another player. You may not make this exchange the other way, if the weather changes from a blizzard to something else during the kick. You must wait until the next drive.
|Krox Nog||200,000||6||6||3||9||Block, M.B., Thick Skull|
|Lord Hisscrank||140,000||6||4||3||9||Block, Frenzy|
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