All Greater Demons are considered peaked for the purposes of gaining skills. Minor demons are allowed to get General and Strength skills at half rate, except for the Minor Demons of Tzeentch, who operate as follows: Pink Horrors get General and Agility skills at half rate, and Blue Horrors can not get SPP's. SPP's gained by a blue horror do not carry over to the pink horror.
All Demons except the Bloodthirster have a Demonic Aura. The Aura prevents all modifiers from being applied to armour rolls against the Demon.
Minor Demons are dispelled if badly hurt, seriously injured or killed. Greater Demons are dispelled if seriously injured or killed. Remove dispelled Demons from your roster.
Greater Demons have penalty rolls, like secret weapons and fill a Star Player slot on your roster.
| # | Title | Cost | MA | ST | AG | AV | Skills | Penalty |
|---|---|---|---|---|---|---|---|---|
| 0-2 | Bloodletters | 130,000 | 6 | 5 | 3 | 7 | Frenzy | |
| 0-1 | Bloodthirster | 240,000 | 6 | 8 | 3 | 10 | Block, B.Tackle, D.Player, M.Blow, C.Armor | 8+ |
| # | Title | Cost | MA | ST | AG | AV | Skills | Penalty |
|---|---|---|---|---|---|---|---|---|
| 0-2 | Plaguebearers | 120,000 | 6 | 4 | 3 | 7 | Horns, Foul Appearance | |
| 0-1 | Great Unclean One | 230,000 | 3 | 7 | 1 | 9 | F.Appearance, M.Block, T.Skull, S.Firm, Stream of Corruption* | 9+ |
| # | Title | Cost | MA | ST | AG | AV | Skills | Penalty |
|---|---|---|---|---|---|---|---|---|
| 0-2 | Deamonettes | 110,000 | 6 | 3 | 4 | 7 | Claw, H.Gaze | |
| 0-1 | Keeper of Secrets | 230,000 | 6 | 7 | 3 | 9 | Block, Claw, X.Arms, Horns, M.Blow, Aura of Slaanesh* | 8+ |
| # | Title | Cost | MA | ST | AG | AV | Skills | Penalty |
|---|---|---|---|---|---|---|---|---|
| 0-2 | Pink Horrors | 120,000 | 6 | 3 | 3 | 7 | B.Hand, Stunty | |
| --- | Blue Horrors* | ------- | 6 | 2 | 3 | 6 | B.Hand, Stunty | |
| 0-1 | Lord of Change | 240,000 | 6 | 7 | 4 | 9 | JumpUp, Leap, Passblock, Leader, Random Event** | 7+ |
**Random Event: The Lord of Change may draw a Random Event at any kickoff for which he is on the field. It is played as normal so long as the demon is on the field, and discarded if the demon is sent off, dispelled or banished.
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