Battle Rules
Before the Battle Starts:
- Place Terrain, based on the defending races home territory. (Example: The
Slann Mage Preist Qarll Xagan invades a territory defended by dark elves. The
"Ulthuan and Naggaroth" terrain table from the Warhammer Rulebook is used)
- If either side has done "terrain scouting", this is taken into account at
this time. If the largest army has 2000 or more points, each player places 4
pieces of terrain. Smaller battles require 3 pieces each. Each player may
veto and reroll a single terrain piece THEY roll.
- Roll for Fog of War, if Applicable.
- Larger army (in terms of number of units) places first. Alternate
thereafter, with "scouts" always placed at the very end as per the rulebook.
- Roll to see who has 1st turn. The Player who was set up first gets a +1 to
this roll. The winner of the roll may either move first or defer.
The Battle itself:
The Battle is fought using standard Warhammer Fantasy Battles Procedures. Use
the "Pitched Battle" scenario (Scenario #1 in the Warhammer Rulebook) as the
default, with the following exceptions:
- If you and your opponent move through the same border in opposite
directions, (aka a "border clash") play Scenario #3. Neither side gets a
defensive force in the first battle. The Winner then pursues the defeated army
into their territory, and a pitched battle is immediately fought. This is the
only time the same banner may (must) fight twice in a single turn.
- If your banner is outpointed 3:1, counting your defensive force, fight the
"Last Stand" battle, Scenario #7. The defender must actually have a banner in
the territory, and still be outpointed 3:1.
- If two allied banners converge on an unfriendly territory, play the "Flank
Attack" battle, Scenario #4. Roll randomly to see which army arrives first,
and which is the flanking force.
- If you attack an ally, use the "Ambush" battle, Scenario #6.
- If you are attacked in the first of a forced march movement, use the
"Ambush" battle, Scenario #6. The forced-marching army is the "ambushee"!
- Of course, if an attack is made against a territory with a castle, use the
"Seige" battle, and the accompanying rules. For more about the seige rules in
the Ankathenemon setting, see below.
Castles and Seiges in Ankathenemon:
Each player's starting territory (capital) contains a castle. These are the
only castles on the map at the beginning of the game (Unless you have a truly
evil GM).
A player may opt to build another castle in a territory he controls at any
time. However, the cost is 1000 gold, and the castle takes 1 full year (4
turns) to complete. If at any time during those 4 turns the player loses
control of the territory, the money is forfeited and the castle project is
lost. Once placed, a castle may not be destroyed by any means.
The Seige rules for victory are used. Due to the extremely bloody nature of
seiges, if either side has more quadrants than the other, they are winner by
"Massacre". If not, it is a "Draw". These are the only 2 outcomes possible
in a seige battle.
After the Battle is Over:
- You must roll for each model removed from the board to determine their
fate. Consult the appropriate table from those below.
Winner Table
- Massacre: 1-2
- Solid Victory: 1-2
- Minor Victory: 1-3
Loser Table
- Massacre: 1-5
- Solid Victory: 1-4
- Minor Victory: 1-4
In the case of a draw, both sides are 1-3.
If you roll above the range listed, that model was only wounded and knocked
out of the battle. They return to the next battle as normal. The models
whose roll falls into the range above are permanently dead, and are removed
from your army's roster. (Example: Lord Zaphod overtakes the neutral
territory of "Beavis". Although the Beavites fight bravely, they are
massacred by the superior forces of Lord Zaphod. However, Zaphod loses 8
Black Ark Corsairs during the course of the battle. At the end, he rolls
8D6. For every 1 or 2 Zaphod rolls, he loses a Corsair.)
- You must roll for casualties for your baggage train ONLY if you have no
models left on the board at the end of the battle.
- Record all permanent losses on the battle report sheet, in the 3-Ring
Binder, as well as who won, of course. A sample battle book entry will be
included here for your reference. (as soon as I get to it)
- Important! Any Units that are no longer legally fieldable are part of
the Baggage Train, and may not be used in battles, or counted as part of the
actual banner itself for any purpose. Reasons for a unit no longer being
legal could include:
- A regiment with less than it's minimum size (Example: From Above, if Lord
Zaphod loses enough Corsairs to bring the size of the unit below 10, then that
unit will be unfieldable until re-inforcements are provided. More Corsairs may be
purchased, or two units of Corsairs may be combined, or whatever.)
- An army unit that no longer has the required regiments to field it, like
a cauldron of blood in a banner with no fieldable witch elves
- A character who, when combined with the other characters in the banner,
is now in a banner too small to support it. (Example: 4 Characters in a
banner that is less than 2,000 total points, or a Lord Character in the same
banner).
- A special or rare unit which, when combined with the others in the banner,
is now in a banner too small to support it. (Example: 5 Special and/or 3 Rare
units in a banner which has less than 3,000 total points)
- Basically, a fielded army must always be legal in every way.