|There are a few
terms I think you should know before heading into the actual movie creation.
Layers : Layers are
just like transparent sheets which can be placed on top of each other and
we can paint on them.Whatever we want to create on the stage we need to
place it on the layer. We can add layers, delete layers and change the
position of the layers.The layer we are currently working on is called
the active layer.We can name the layer by double clicking on the layer
We can insert a new layer
by clicking on the plus
at the bottom left corner of the timeline window or by go to
Insert > Layer
Frame: Layers are
divided into small parts called a frame .The time of the animation depends
on the number of frames and the frame rate.
: When we need to make any change in the animation we need to insert a
keyframe on the layer. We can insert keyframe just by right clicking on
the frame,where we need to insert keyframe, and clicking on Insert Keyframe.
Alternative way to insert keyframe is by clicking on
Insert > Keyframe
By Insert Keyframe
By right clicking
Rate : Framerate is measured in frames per second. We can adjust timings
of animation by setting the frame rate and number of frames. For example
if we have our animation in 20 frames and we set the frame rate as 10 frames
per second, then the animation will last for 2 seconds. We will see
later how to set the frame rate when we work on setting the movie properties.
Symbols and Instances
:Symbols are reusable graphics that we create with the drawing tools in
the toolbox. When we place a symbol on the stage or inside another symbol,
we create an instance of that symbol. Symbols can be of three types--
graphics,button or movie clip. We can create a symbol by clicking on
Insert > New Symbol
We will learn to create symbols
later when we are creating a simple movie.
The Library is a place where all the objects we import from outside of
Flash and all the objects we create as a symbol, get stored. We can reuse
them whenever we need them. To open the library window go to
Window > Library
The window is as shown below.
We can drag and drop the objects from the library on the stage whenever