Symbols are reusable images
that reduce the file size of your Flash Movie. When you create
a symbol it automatically is stored into the Library. You can drag and
drop an instance of the symbol from the Library to the Stage
whenever needed. You can create three types of symbols - Graphics, Buttons
and Movie clips.
1. For static images you
can use graphic symbols.
2. To create interactive
buttons in the movie that respond to mouse clicks
you can use button symbols. To assign actions to buttons
Actions section. Before that it is better to go through
3. To create reusable pieces
of animation you can use movie clip
To see movie clip animation you need to go to the Test
option as described in the Previewing Animation
see the actual animation of the movie clip symbol in Flash
can use the steps written below to create symbols:
1. Go to
Insert > New Symbol
will open as shown below.
2. Name the symbol and select
one of the Behaviors - Movie Clip,
editing window will open as shown below.
The symbol editing
window can be identified by the icon shown by the
icon in the upper left hand corner above the layer. For different
type the icons will be like as shown below.
Movie Clip Symbol
3. Draw the desired symbol
on the stage of the editing window. The
you can go back to the Scene window by clicking the Scene
icon. You can drag the desired symbols on the Stage from
will get placed in the Library and
you can use it whenever
For the Graphic symbol draw the desired object and for the
Clip symbol create any animation you will need more than
When you select the symbol behavior as button the
will look as shown below. When you are done with creating a
the Button Symbol follow the steps below:
1. Draw the desired shape
of the Button on the Stage while the frame
as Up is selected. Up frame holds the image of the button
any mouse events on the Button.
2. Insert a Keyframe
in the frame showed as Over and change the
of the object as desired. Here you can create the effect of
over i.e you can set the properties of the Button as it should
like when the user place the mouse over it.You can change
properties of an object. Click
to see the properties you can
3. Insert a Keyframe in the
frame showed as Down and change the
of the object as desired on mouse click event.
4. You can define the part
of the Button which should be active i.e where
should click the mouse. Insert a Keyframe on the Hit area
the desired shape on the button where you want the user to