The Quiet Earth

Terre Haute is different from most of the other cities in this region. Although it has a history every bit as explosive and intricate as, say,
Bloomington, the past is burried under a layer of dust. One can get the impression that much blood and many tears have been shed here,
but a year is a long time for the sounds of battle to die down. In the wake of a violent past and in the midst of a secretive present, it is
easy to feel small and alone here. Terre Haute's supernatural inhabitants sometimes like to refer to their home as "the Quiet Earth" -
hushed, dark, with much hidden both beneath the ground and beyond the glow of the streetlights.

Prince Mihal prefers to have his gatherings in public, near a large fountain at the center of the University campus. The streets are usually
quite deserted in hundreds of yards in every direction, and the occasional mortal to be seen in the distance only seems to add to the
secretive, lonely atmosphere. The pale yellow streetlights seem to produce more shadows than light, giving the impression of vast, dark
spaces to Kindred who are used to the indoors.

The majority of the city is the domain of the Garou, who are rarely spotted, and their affairs most often go unseen. The mortals enforce
peace among themselves through their vigorous "Midnight Watch" program. Although there is an added risk of running into them, it
serves to make the affairs of the Kindred quiet and stealthy, with outbursts of violence or confusion quickly being swallowed up by the
efforts to remain silent. Indeed, the Prince himself is an embodiment of his city - little is seen of his regal yet ominous presence, and less
is understood of his machinations.

Loic 


(Out of Character)

Derek Kagemann is the Head Storyteller of the Terre Haute game. You can contact him directly at kagemand@coral.indstate.edu

John
ps - Terre Haute games take place on the first and third Saturdays of the month, barring other notice. 


It's a small world after all...