Advanced
Dungeons & Dragons
Campaign Setting #1
As of now this page will cover the Leviathan campaign world which
I have developed for the AD&D game. I would like to see contributions
for other worlds, character classes, races, etc. so as to further expand
this pages content. All contributions are welcome.
It will be quite some time before I can transcribe the entire campaign
world onto this page so please be patient. Many portions will be
half worked or stupid until I am able to dig up and organize all of my
work.
Last Updated 6/12/98
Quick Index
Leviathan
Kalay
Teph
Skand
Que Ling
Midlands
Kabul
Other Lands
Current Campaigns
What is Leviathan?
The planet Leviathan is a living entity, a mighty titan eons old.
Upon its surface life has grown and flourished as the titan lay dormant,
curled into a tremendous sphere, waiting.
The Leviathan Campaign is run using 1st Edition AD&D with some
references to 2nd Edition source material. All of this material is
easy to convert for 2nd Edition players.
The Battle of Titus and Leviathan.
Leviathan had given birth to two sons long before man had ever
risen upon his surface, great moons which orbited his dormant form, Titus
and the other moon. It was not however until many years after humanity
had formed its greatest empire that Titus turned his heart to evil and
rose against his father. Leviathans heart beat again after its long
hibernation and the titan uncurled to face his son in mortal combat.
The combat was brief but fierce. Three blows were struck by father
and son. Titus attacked first, his first blow cutting deep into Leviathan.
Enraged, Leviathan attacked in return, slicing a rift in the heavens and
then with his other blow breaking Titus asunder and scattering him accross
the ether. In a wink of the Leviathans eye a year had passed and
his first son had died, Leviathan returned to his sleep.
Kalay
Before the awakening of Leviathan a great empire had risen.
The merchant vessels of Kalay plied the waters of nearly every ocean, their
powerful a. The empire fell within a heartbeat
Teph
The plains of Teph are populated by the bastard culture of anciant
Kalay.
Gnolls
Skand
Skandic Dwarf
Wood Elf
Que
Ling
Some of the major races of Que Ling include the Bullywug, Jungle
Elf, Grippli, Halfling,
Lizardman, Medusa, and Yuan Ti.
The
Midlands
Northern Dwarf
Kabul
Before Kalay's
collapse the empire established an entire island to house its dead.
Huge masoleums were erected from stone dredged from the isles rocky shores
while vast tracts of stone pathways wound atop deep catacombs buried far
below. An entire city rose, its only living habitants being several
score of caretakers. The main portion of this necropolis bore the
same name as the isle which bore it, Kabul. Then Leviathan woke.
Kabul's caretakers were cut off from the rest of the world, waiting for
a sign of a supply ship or a means of escape. What wood there was
had been entirely depleted for the construction of the great necropolis.
The shores of Kabul were nothing but swamp, their bedrock having been dredged
to create the cities countless tombs. The inhabitants were left with
no food and no method of raising it themselves and ultimately took to eating
the dead, becoming something not quite alive yet not entirely dead.
The practice warped them and many went insane or died during these horrible
times. Thus was the race of ghouls born. Most of the ghouls
lost what intelligence they had possessed in their former lives and ran
raving through the necropolis. Yet others found retained their sentience
and began building for themselves a new civilization. These greater
ghouls called themselves the Ghalazid.
It was not
long before the Ghalazid race began to flourish. Some of them found
that through consuming they could retain a portion of the deads memories.
Ultimately the Ghalazid became masters of necromancy, animating as servants
those corpses they did not consume. Hunting parties would venture
from their city of Kabul, slaying the few wild beasts that had come to
inhabit the land and hunting down their lesser cousins for sport.
It was not long however before another tragedy struck this decadent race.
A small faction of the lesser ghouls who had taken to living deep within
the catacombs beneath the isle emerged. The wretched beasts now held
a gleam of cunning intelligence in their eyes and terrible ancient weaponry
was grasped in their claws. The stench of death hung around these
beasts that would come to be known as Ghasts and the lesser ghouls flocked
to them. It seemed that quite suddenly the hunters had become the
hunted, or rather the besieged. Wave upon wave of ghoul fell upon
the gates of Ghalazid controled necropolis. Though possessing greater
magic and intellect, the sheer ferocity of their lesser cousins led by
their devious generals drove the Ghalazid further and further back until
they held only the Muert Spire in their feeble grasp.
It was then
that the greatest of the Ghalazid's emerged from his sojourn into the catacombs.
Ancient energies crackled about him as he stepped before the attacking
ghouls. He spoke and his word was fire, leaving only ash in his wake.
He leveled his spear and azure lightning lept from its blade, consuming
those foolish enough to stand in his path. The Ghalazid, seeing this,
rallied and pressed a counter attack. The lesser were cut down and
their ghast masters either fled or were destroyed. The hero
then taught his people even greater feats of magic and revealed to them
the weapons and ways of their ancient predecessors, those many things which
they had forgotten during their times of strife. From this was forged
the mighty nation which travelers from Kalay rediscovered decades later.
Other Lands
There are other lands currently in the works. My next project
is an arid land which is dominated by the flying ships of the Grell.
Here it is humanity that has been driven underground.
Current Campaigns
I am currently running two campaigns set in the Leviathan campaign
world. I prefer to keep my gaming groups very small and emphasize
on character development as well as role playing ability. Each campaign
is helping define the game world and my sincere thanks go out to each and
every one of the players. I am attempting to run each with slight
variations in style and content so as to find an ideal medium for character
development. How much money, magic, and role playing needs to be
involved in a game for it to be enjoyable.
Click on the campaign name for character pictures (these guys have
done a great job painting their miniatures) and further information on
individual characters.
The Bloomington Campaign
This game currently has three players and is run in Bloomington,
Indiana. The party consists of a Ranger, Magic User, and Archer (Fighter).
Each player began with a zero level character in the small farming community
of Bannon. So far the campaign has had a low money and magic item
yield (this is my stingy bastard game).
The Terre Haute Campaign
This game currently has two players and is run in Terre Haute,
Indiana. The party consists of a Thief and a Ranger. Each player
began with a first level character in the fishing village of Sengall.
The campaign has had a high money and low magic yield.
Home Games
This page created and maintained by Derek Kagemann.
Copyright© 1998 Derek Kagemann, All Rights Reserved.
Send comments and suggestions to
kagemand@coral.indstate.edu